Files
rez_demo/sources/GL_STUFF/UTILS/ResourceCache.h
beno bbede61723 updated makefile for supporting different target architectures
use "ARCH=arch_name make"

restructured project folder, implementations and headers together under sources/
2026-03-16 00:10:52 +01:00

22 lines
401 B
C++
Executable File

#pragma once
#include <string>
#include <vector>
#include <map>
#include "OnlyOnce.hpp"
using namespace std;
class ResourceCache {
private:
ResourceCache ();
map<string, GLuint> images;
map<string, GLuint> shaders;
public:
static ResourceCache& get() {
static ResourceCache instance;
return instance;
}
GLuint getImage(string path);
GLuint getShader(string vertPath, string fragPath);
};