27 lines
460 B
C
27 lines
460 B
C
|
|
#ifndef SCENE_H
|
||
|
|
#define SCENE_H
|
||
|
|
|
||
|
|
/*
|
||
|
|
#include <GL/glew.h>
|
||
|
|
*/
|
||
|
|
#include <GLES2/gl2.h>
|
||
|
|
#include "PseudoContext.h"
|
||
|
|
|
||
|
|
|
||
|
|
class Scene : public PseudoContext{
|
||
|
|
|
||
|
|
private:
|
||
|
|
//aux
|
||
|
|
GLuint FBO;
|
||
|
|
GLuint depthRBO;
|
||
|
|
GLuint outputTexture; /*FBO for communications with other bois*/
|
||
|
|
|
||
|
|
public:
|
||
|
|
Scene(int left, int top, int width, int height);
|
||
|
|
void setOutTexture(GLuint outTexture);
|
||
|
|
void draw();
|
||
|
|
void keyPress(unsigned char key, int x, int y);
|
||
|
|
GLuint getFrameBuffer();
|
||
|
|
};
|
||
|
|
#endif
|