Files
beno bbede61723 updated makefile for supporting different target architectures
use "ARCH=arch_name make"

restructured project folder, implementations and headers together under sources/
2026-03-16 00:10:52 +01:00

27 lines
460 B
C++
Executable File

#ifndef SCENE_H
#define SCENE_H
/*
#include <GL/glew.h>
*/
#include <GLES2/gl2.h>
#include "PseudoContext.h"
class Scene : public PseudoContext{
private:
//aux
GLuint FBO;
GLuint depthRBO;
GLuint outputTexture; /*FBO for communications with other bois*/
public:
Scene(int left, int top, int width, int height);
void setOutTexture(GLuint outTexture);
void draw();
void keyPress(unsigned char key, int x, int y);
GLuint getFrameBuffer();
};
#endif