ported the University CGI demo from WINDOWS + GLUT + GLEW + GLU + OpenGL 4 to LINUX WAYLAND + EGL + GLES 2 with minimal cuts
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18
GL_STUFF/SOURCES/EFFECTS/SCREEN/fragmentShader_2.glsl
Executable file
18
GL_STUFF/SOURCES/EFFECTS/SCREEN/fragmentShader_2.glsl
Executable file
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#version 300 es
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/*this will affect all the float guys (float, vecN, matN )*/
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precision mediump float;
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in vec3 fragPos;
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in vec2 frag_uv; //coordinate 2d di texure
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uniform sampler2D inTex; //campionatore 2d
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out vec4 FragColor;
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void main()
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{
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//FragColor = vec4(1.0f, 1.0f, 0, 1);
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FragColor = texture(inTex, frag_uv);
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}
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