ported the University CGI demo from WINDOWS + GLUT + GLEW + GLU + OpenGL 4 to LINUX WAYLAND + EGL + GLES 2 with minimal cuts
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64
Makefile
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64
Makefile
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include external.mk
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TARGET=Main.exe
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OBJECTS=Main.o
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GL_STUFF_D=${PWD}GL_STUFF/
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GOU=${GL_STUFF_D}OBJECTS/UTILS/
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GOS=${GL_STUFF_D}OBJECTS/SCENE/
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GOE=${GL_STUFF_D}OBJECTS/EFFECTS/
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GOC=${GL_STUFF_D}OBJECTS/CURVES/
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GL_STUFF_COMPATIBILITY_OBJECT=${GL_STUFF_D}GLES_3_1_compatibility.o
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GL_STUFF_UTILS_OBJECTS=${GOU}ClockIterator.o ${GOU}OnlyOnce.o ${GOU}ResourceCache.o ${GOU}ShaderMaker.o
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GL_STUFF_SCENE_OBJECTS=${GOS}Camera.o ${GOS}Instance3D.o ${GOS}InstancesLoader.o ${GOS}Model3D.o ${GOS}ObjectInstance.o ${GOS}objloader.o ${GOS}ShadingHelper.o
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# THE PLATFORM SUPPORTS UP TO GLES2 AND COMPUTE SHADERS COME WITH GLES3.1
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# REMOVED
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# ${O}${_E}CRT_shader.o
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GL_STUFF_EFFECTS_OBJECTS=${GOE}PseudoContext.o ${GOE}ReelManager.o ${GOE}Scene.o ${GOE}Screen.o ${GOE}TexMerger.o
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GL_STUFF_CURVES_OBJECTS=${GOC}Bezier.o ${GOC}Curve.o ${GOC}CurveIterator.o ${GOC}CurvesLoader.o ${GOC}Hermite.o ${GOC}NURBS.o
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GL_STUFF_OBJECTS=${GL_STUFF_UTILS_OBJECTS} ${GL_STUFF_SCENE_OBJECTS} \
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${GL_STUFF_EFFECTS_OBJECTS} ${GL_STUFF_CURVES_OBJECTS} \
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${GL_STUFF_COMPATIBILITY_OBJECT}
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FULL_BUILD_OBJECTS=${GL_STUFF_OBJECTS} ${OBJECTS}
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LINKS=-lmyGLUT -lGLESv2 -lEGL -lm -lstdc++ -lc
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# same as the GL_STUFF MAKEFILE
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CFLAGS=-ansi -Wpedantic -Winline -Werror -std=c++11
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all :
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make -C ${GL_STUFF_D}
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make ${TARGET}
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${TARGET} : ${OBJECTS}
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${CPP_COMPILER} \
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-o ${TARGET} \
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-Wl,-unresolved-symbols=ignore-in-shared-libs \
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${FULL_BUILD_OBJECTS} \
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-L${GLUT_D} \
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${L_SHLIBS} \
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${LINKS}
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# -I ./ è una porcata clamorosa
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Main.o : Main.cpp ${GLUT_D}glut.h ./GL_STUFF/GLES_3_1_compatibility.h
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${CPP_COMPILER} \
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${I_GRAPHICS} \
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${I_CGI_MATH} \
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${I_MY_GLUT} \
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-I ./ \
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-c ${CFLAGS} Main.cpp \
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${GLOBAL_COMPILE_CONF}
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.PHONY: clean debug
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clean:
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make clean -C ${GL_STUFF_D}
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-rm ${TARGET} ${OBJECTS} *~ core
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