updated makefile for supporting different target architectures
use "ARCH=arch_name make" restructured project folder, implementations and headers together under sources/
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21
sources/GL_STUFF/UTILS/ResourceCache.h
Executable file
21
sources/GL_STUFF/UTILS/ResourceCache.h
Executable file
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#pragma once
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#include <string>
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#include <vector>
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#include <map>
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#include "OnlyOnce.hpp"
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using namespace std;
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class ResourceCache {
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private:
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ResourceCache ();
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map<string, GLuint> images;
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map<string, GLuint> shaders;
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public:
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static ResourceCache& get() {
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static ResourceCache instance;
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return instance;
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}
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GLuint getImage(string path);
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GLuint getShader(string vertPath, string fragPath);
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};
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