Files
rez_demo/sources/GL_STUFF/EFFECTS/SCREEN/fragmentShader_2.glsl
beno bbede61723 updated makefile for supporting different target architectures
use "ARCH=arch_name make"

restructured project folder, implementations and headers together under sources/
2026-03-16 00:10:52 +01:00

19 lines
339 B
GLSL
Executable File

#version 300 es
/*this will affect all the float guys (float, vecN, matN )*/
precision mediump float;
in vec3 fragPos;
in vec2 frag_uv; //coordinate 2d di texure
uniform sampler2D inTex; //campionatore 2d
out vec4 FragColor;
void main()
{
//FragColor = vec4(1.0f, 1.0f, 0, 1);
FragColor = texture(inTex, frag_uv);
}