Files
rez_demo/sources/GL_STUFF/EFFECTS/TexMerger.h
beno bbede61723 updated makefile for supporting different target architectures
use "ARCH=arch_name make"

restructured project folder, implementations and headers together under sources/
2026-03-16 00:10:52 +01:00

39 lines
738 B
C++
Executable File

#ifndef TEXMERGER_H
#define TEXMERGER_H
/*
#include <GL/glew.h>
*/
#include <GLES2/gl2.h>
#include <vector>
class TexMerger {
private:
GLuint program;
GLuint* mergeBuffers;
std::vector<bool> usageMap;
GLuint FBO;
GLuint quadVAO, vertVBO;
GLuint shaderTex1Id, shaderTex2Id;
int bufCount;
GLuint reserveBuffer();
bool isBuffer(GLuint number);
void freeBuffer(GLuint number);
GLfloat quadVerts[18] = {
-1.0f, -1.0f, -1.0f,
1.0f, -1.0f, -1.0f,
-1.0f, 1.0f, -1.0f,
-1.0f, 1.0f, -1.0f,
1.0f, -1.0f, -1.0f,
1.0f, 1.0f, -1.0f
};
public:
TexMerger(GLuint texCount, unsigned int texWidth, unsigned int texHeight);
GLuint merge(std::vector<GLuint> inTextures, int startIndex, int endIndex);
};
#endif // !TEXMERGER_H