use "ARCH=arch_name make" restructured project folder, implementations and headers together under sources/
13 lines
242 B
C++
Executable File
13 lines
242 B
C++
Executable File
#pragma once
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#include <GLES2/gl2.h>
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class ShaderMaker
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{
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public:
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static GLuint createProgram(char* vertexfilename, char *fragmentfilename);
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static char* readShaderSource(const char* shaderFile);
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private:
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ShaderMaker() { }
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};
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