Files
rez_demo/sources/GL_STUFF/UTILS/ResourceCache.cpp
beno bbede61723 updated makefile for supporting different target architectures
use "ARCH=arch_name make"

restructured project folder, implementations and headers together under sources/
2026-03-16 00:10:52 +01:00

23 lines
589 B
C++
Executable File

#include "ResourceCache.h"
#include "ShaderMaker.h"
ResourceCache::ResourceCache() {
images = map<string, GLuint>();
shaders = map<string, GLuint>();
}
GLuint ResourceCache::getImage(string path) {
if (images.count(path) == 0) {
images[path] = loadImg(&path[0]);
}
return images.find(path)->second;
}
GLuint ResourceCache::getShader(string vertPath, string fragPath) {
string mapName = string(vertPath).append(fragPath);
if (shaders.count(mapName) == 0) {
shaders[mapName] = ShaderMaker::createProgram(&vertPath[0], &fragPath[0]);
}
return shaders.find(mapName)->second;
}